Quite the Start
Since the start of 2016 I have been extremely focused on developing Shadowdawn: Genesis. The first priority was of course porting the original engine from the […]
Since the start of 2016 I have been extremely focused on developing Shadowdawn: Genesis. The first priority was of course porting the original engine from the […]
Over the last two weeks I’ve managed to draw and finalize the designs of all eight playable characters. For me, this is quite the accomplishment […]
I’ve spent most of the last year tinkering with every aspect of Shadowdawn: Genesis from the character designs, the script, the game engine and platform, […]
It’s St. Patrick’s Day weekend, and for a change I’m not even trying to go out for the holiday. So while I’m in for the […]
Today I’d like to share the promotional artwork for the ever-present Ket the Blackwing. It’s always been a difficult choice to include an “animal” character in the […]
As I push to complete art assets for Shadowdawn: Genesis, I am trying to produce versions of each of the character to be used for the […]