Keeping Things Going
Hello again everyone! First off, I have to thank you all for your patience while following this project. As a solo developer in a field […]
Hello again everyone! First off, I have to thank you all for your patience while following this project. As a solo developer in a field […]
Yes, I made a description of RPGs using an RPG term. And no, I didn’t get the title of the blog because of this screenshot… […]
Today was mostly a polish and debugging day, so nothing major to report (yet). However the newest addition to the engine is damage types, which […]
Today is far from over, but my sinus-ravaging cold be damned I’m going to get as much done as I can. Unfortunately one of the […]
I added the all essential pause button which helps taking screenshots. Normally it’s supposed to display the word “Paused” and slightly dim the screen, I’ll add that in […]