Keeping Things Going
Hello again everyone! First off, I have to thank you all for your patience while following this project. As a solo developer in a field […]
Hello again everyone! First off, I have to thank you all for your patience while following this project. As a solo developer in a field […]
So, if it’s not incredibly obvious by now, Arashi’s main focus is entirely on the sword as a weapon – this is even one of […]
The month of April seems to have come and gone so quickly, and it doesn’t feel like I’ve gotten a terrible amount of work done. That’s not […]
Yes, I made a description of RPGs using an RPG term. And no, I didn’t get the title of the blog because of this screenshot… […]
Well, the deadling for entering the IGF is tomorrow at 11:59pm Pacific Time. I am pretty much unable to enter since the first full playable […]
Even with all the motivation in the world, reality always sets in. Finally with a completed core game engine, and only a week until the […]