Delicate Balance
My plan is to first finish the menus (though the production artwork for the characters, like the main menu graphics for Arashi, Ket, and Shion, […]
My plan is to first finish the menus (though the production artwork for the characters, like the main menu graphics for Arashi, Ket, and Shion, […]
Meet Laura, one of the very first characters I ever created for this Shadowdawn and Euterra setting… far too long ago to admit 🙂 I’ll […]
The problem with developing a console game on the PC (or coming from PC gaming) is that you become accustomed to the smaller fonts and […]
I’ve had a rough week but I’ll spare the details, the important thing to note is that I’ve been in a lot of pain so my productivity […]
This weekend is entirely focused on completing all of Arashi’s animations, which includes finally completing her attack combos. I hand draw every frame, scan it […]
So today I finally took the dive and bought the new, remodelled Xbox 360 250 GB to begin testing the Shadowdawn Genesis game engine on the actual […]