Keeping Things Going
Hello again everyone! First off, I have to thank you all for your patience while following this project. As a solo developer in a field […]
Hello again everyone! First off, I have to thank you all for your patience while following this project. As a solo developer in a field […]
Since the start of 2016 I have been extremely focused on developing Shadowdawn: Genesis. The first priority was of course porting the original engine from the […]
To all the mothers out there, Happy Mother’s Day! Of course that goes for my own mom as well, who is awesome. Too bad […]
My plan is to first finish the menus (though the production artwork for the characters, like the main menu graphics for Arashi, Ket, and Shion, […]
The word forty always looks wrong to me. I think it’s just a lack of exposure, though; typically you’re supposed to use actual numbers at […]
This weekend, I added yet another element to the engine, which is more a special effect than anything: time distortions. This is a fancy term […]