menus

Keeping Things Going

Hello again everyone! First off, I have to thank you all for your patience while following this project. As a solo developer in a field […]

Quite the Start

Since the start of 2016 I have been extremely focused on developing Shadowdawn: Genesis. The first priority was of course porting the original engine from the […]

Into the Distance

  To all the mothers out there, Happy Mother’s Day!  Of course that goes for my own mom as well, who is awesome.  Too bad […]

Delicate Balance

My plan is to first finish the menus (though the production artwork for the characters, like the main menu graphics for Arashi, Ket, and Shion, […]

Time Distortions

This weekend, I added yet another element to the engine, which is more a special effect than anything: time distortions.  This is a fancy term […]