Keeping Things Going
Hello again everyone! First off, I have to thank you all for your patience while following this project. As a solo developer in a field […]
Hello again everyone! First off, I have to thank you all for your patience while following this project. As a solo developer in a field […]
Since the start of 2016 I have been extremely focused on developing Shadowdawn: Genesis. The first priority was of course porting the original engine from the […]
I’ve spent most of the last year tinkering with every aspect of Shadowdawn: Genesis from the character designs, the script, the game engine and platform, […]
It’s St. Patrick’s Day weekend, and for a change I’m not even trying to go out for the holiday. So while I’m in for the […]
As I push to complete art assets for Shadowdawn: Genesis, I am trying to produce versions of each of the character to be used for the […]
So after a full week of HLSL and RenderTarget2D mastery, I have got my water effect to look just about where I want it to. […]