Keeping Things Going
Hello again everyone! First off, I have to thank you all for your patience while following this project. As a solo developer in a field […]
Hello again everyone! First off, I have to thank you all for your patience while following this project. As a solo developer in a field […]
Recently, I moved on to spriting key frames, since I was tired of having the old stand-in sprites from the abandoned engine. This last Saturday […]
It’s been awhile but here we are. I am a junior at UC Berkeley now, so my studies have been pretty hectic to get to […]
I’ve spent most of the last year tinkering with every aspect of Shadowdawn: Genesis from the character designs, the script, the game engine and platform, […]
Today I’d like to share the promotional artwork for the ever-present Ket the Blackwing. It’s always been a difficult choice to include an “animal” character in the […]
Last week was E3, as most everyone knows by now, and during the rather lackluster press conferences and crazy floor displays, I was being interviewed […]