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Keeping Things Going

Hello again everyone! First off, I have to thank you all for your patience while following this project. As a solo developer in a field […]

Quite the Start

Since the start of 2016 I have been extremely focused on developing Shadowdawn: Genesis. The first priority was of course porting the original engine from the […]

Delicate Balance

My plan is to first finish the menus (though the production artwork for the characters, like the main menu graphics for Arashi, Ket, and Shion, […]

Polish and Status

Quietly working on the game’s UI and menus, there’s been a lot of polish and redesigns done in the game’s HUD and the actual menu […]