concept

A Thief in the Dark

Over the last two weeks I’ve managed to draw and finalize the designs of all eight playable characters. For me, this is quite the accomplishment […]

Sauntering Along

I’ve spent most of the last year tinkering with every aspect of Shadowdawn: Genesis from the character designs, the script, the game engine and platform, […]

Ethan Fairbanks

It’s St. Patrick’s Day weekend, and for a change I’m not even trying to go out for the holiday.  So while I’m in for the […]