anime

Quite the Start

Since the start of 2016 I have been extremely focused on developing Shadowdawn: Genesis. The first priority was of course porting the original engine from the […]

A Thief in the Dark

Over the last two weeks I’ve managed to draw and finalize the designs of all eight playable characters. For me, this is quite the accomplishment […]

Business vs. Art

“Games are art.” I’ve heard this a lot over the years tinkering around with XNA and without doubt a whole new level of expression has been […]

Ethan Fairbanks

It’s St. Patrick’s Day weekend, and for a change I’m not even trying to go out for the holiday.  So while I’m in for the […]