AI

Keeping Things Going

Hello again everyone! First off, I have to thank you all for your patience while following this project. As a solo developer in a field […]

Quite the Start

Since the start of 2016 I have been extremely focused on developing Shadowdawn: Genesis. The first priority was of course porting the original engine from the […]

Delicate Balance

My plan is to first finish the menus (though the production artwork for the characters, like the main menu graphics for Arashi, Ket, and Shion, […]

When Will Menus be Done?

Shadowdawn Genesis‘s engine has been a constant reminder how complex a full RPG really is.  AI tends to complicate things, especially when the player’s party […]

Really, they don’t bite

Shadowdawn Genesis development is getting really exciting from here now.  There’s just a few more things I need to add to the projectile/weapon/effects class to be able […]