Keeping Things Going
Hello again everyone! First off, I have to thank you all for your patience while following this project. As a solo developer in a field […]
Hello again everyone! First off, I have to thank you all for your patience while following this project. As a solo developer in a field […]
Recently, I moved on to spriting key frames, since I was tired of having the old stand-in sprites from the abandoned engine. This last Saturday […]
Since the start of 2016 I have been extremely focused on developing Shadowdawn: Genesis. The first priority was of course porting the original engine from the […]
Over the last two weeks I’ve managed to draw and finalize the designs of all eight playable characters. For me, this is quite the accomplishment […]
Last week was E3, as most everyone knows by now, and during the rather lackluster press conferences and crazy floor displays, I was being interviewed […]
Just thought I’d share and explain a bit of the work on the animation side of Shadowdawn Genesis, which is the current focus on development […]