Keeping Things Going
Hello again everyone! First off, I have to thank you all for your patience while following this project. As a solo developer in a field […]
Hello again everyone! First off, I have to thank you all for your patience while following this project. As a solo developer in a field […]
Since the start of 2016 I have been extremely focused on developing Shadowdawn: Genesis. The first priority was of course porting the original engine from the […]
“Games are art.” I’ve heard this a lot over the years tinkering around with XNA and without doubt a whole new level of expression has been […]
I’ve shown the rough artwork for this bit of promotional material to a few of those closest to me, but it’s been a long month […]
So after a full week of HLSL and RenderTarget2D mastery, I have got my water effect to look just about where I want it to. […]
Several months ago I discussed my issues with the water engine and how I wanted it to look, but failed completely. I decided this week it […]