
Walk Cycles and Evolving Combat
So one thing I’ve been putting off on Arashi’s final animations are the apparently infamous walking cycles. I’ve had no training or schooling in animation […]
So one thing I’ve been putting off on Arashi’s final animations are the apparently infamous walking cycles. I’ve had no training or schooling in animation […]
Hi all, sorry again for the quiet days on the blog but as you may have guessed animation is a huge bottleneck for a solo […]
Today I want to give you all a sneak peak of the latest character artwork for Arashi and Ket. These drawings will be used for the […]
Working on artwork and music is a double-edged sword. Unlike programming which is rather binary in accomplishment (it works/it doesn’t work), art and music is a […]
Today was mostly a polish and debugging day, so nothing major to report (yet). However the newest addition to the engine is damage types, which […]
This is it, the big one. I finally added the functionality that allows Arashi to use one item on another item. This was a multi-tiered […]