22 Days
I’m starting to fall in love with this game. Practically all gameplay and features are in place and my most recent to-do list is surprisingly short for […]
I’m starting to fall in love with this game. Practically all gameplay and features are in place and my most recent to-do list is surprisingly short for […]
I realize that it’s been a long quiet month on my blog, but I really have been getting a lot of work done; in fact […]
Not a huge update today, but one thing that took most of the day was my decision to increase Arashi’s sprite size (seen on the […]
The last few days working on Shadowdawn Genesis have been a tremendous morale boost for me, having spent so long just working on animation I […]
The details here are bit hard to see in this scaled down front pic, so if there’s ever a time to click on the fullsize screenshot […]
Did some adjustments to my water ripple code to get rid of the repetitive texture, it looks a lot smoother now and the small waves sparkle […]