art

Animation final draft

Arashi’s design has been undergoing many minute changes both in this project, Shadowdawn Genesis, and the future project Shadowdawn.  I was waiting until I was […]

Damage Types

Today was mostly a polish and debugging day, so nothing major to report (yet).  However the newest addition to the engine is damage types, which […]

HLSL Lighting

So, after months of reading, downloading samples, and other fruitless attempts at learning how to use shaders, I finally understand.  It’s reallllly not that difficult, […]

Really, they don’t bite

Shadowdawn Genesis development is getting really exciting from here now.  There’s just a few more things I need to add to the projectile/weapon/effects class to be able […]