Animation final draft
Arashi’s design has been undergoing many minute changes both in this project, Shadowdawn Genesis, and the future project Shadowdawn. I was waiting until I was […]
Arashi’s design has been undergoing many minute changes both in this project, Shadowdawn Genesis, and the future project Shadowdawn. I was waiting until I was […]
Today was mostly a polish and debugging day, so nothing major to report (yet). However the newest addition to the engine is damage types, which […]
This is it, the big one. I finally added the functionality that allows Arashi to use one item on another item. This was a multi-tiered […]
Today is far from over, but my sinus-ravaging cold be damned I’m going to get as much done as I can. Unfortunately one of the […]
So, after months of reading, downloading samples, and other fruitless attempts at learning how to use shaders, I finally understand. It’s reallllly not that difficult, […]
Shadowdawn Genesis development is getting really exciting from here now. There’s just a few more things I need to add to the projectile/weapon/effects class to be able […]