Fire, Bamboo, and Flowers
The last few days working on Shadowdawn Genesis have been a tremendous morale boost for me, having spent so long just working on animation I […]
The last few days working on Shadowdawn Genesis have been a tremendous morale boost for me, having spent so long just working on animation I […]
The details here are bit hard to see in this scaled down front pic, so if there’s ever a time to click on the fullsize screenshot […]
Did some adjustments to my water ripple code to get rid of the repetitive texture, it looks a lot smoother now and the small waves sparkle […]
Because animation on Shadowdawn Genesis is going so slow (comparitively) and I managed to complete the essential animations for Arashi, I figured now is as good […]
It may not be perfect, but the very fact I’m accomplishing real animation is a milestone not just for this game but my life. I can […]
After a lot of thought and some quick change to the programming code, I’ve decided that the original plan (for those who remember) that dealt […]