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It may not be perfect, but the very fact I’m accomplishing real animation is a milestone not just for this game but my life. I can […]
It may not be perfect, but the very fact I’m accomplishing real animation is a milestone not just for this game but my life. I can […]
After a lot of thought and some quick change to the programming code, I’ve decided that the original plan (for those who remember) that dealt […]
I’m not going to lie, animation is taking its toll on me. Sometimes the rough drawings come naturally but most times it gets so frustrating […]
There has been a recurring theme in the developer-based opinions of the recent year that people now associate the term “anime” with pink hair. I’m not […]
Here’s a somewhat interesting conundrum I’ve encountered regarding controls. I’m hyperaware of what is intuitive to the end user (not to mention the fact there’s already the […]
So one thing I’ve been putting off on Arashi’s final animations are the apparently infamous walking cycles. I’ve had no training or schooling in animation […]