Almost out of the woods
I realize that it’s been a long quiet month on my blog, but I really have been getting a lot of work done; in fact […]
I realize that it’s been a long quiet month on my blog, but I really have been getting a lot of work done; in fact […]
The last few days working on Shadowdawn Genesis have been a tremendous morale boost for me, having spent so long just working on animation I […]
So today I finally took the dive and bought the new, remodelled Xbox 360 250 GB to begin testing the Shadowdawn Genesis game engine on the actual […]
I’m not going to lie, animation is taking its toll on me. Sometimes the rough drawings come naturally but most times it gets so frustrating […]
There has been a recurring theme in the developer-based opinions of the recent year that people now associate the term “anime” with pink hair. I’m not […]
I know this is probably the part of the game most people dropping by here will care the least about, but the hardcore fandom of RPGs […]