Pressing On
I’m constantly retooling the visuals for the game, not to mention there are plenty of incomplete animations and graphics as is, but so far I’m […]
I’m constantly retooling the visuals for the game, not to mention there are plenty of incomplete animations and graphics as is, but so far I’m […]
Well, the deadling for entering the IGF is tomorrow at 11:59pm Pacific Time. I am pretty much unable to enter since the first full playable […]
Even with all the motivation in the world, reality always sets in. Finally with a completed core game engine, and only a week until the […]
I realize that it’s been a long quiet month on my blog, but I really have been getting a lot of work done; in fact […]
Not a huge update today, but one thing that took most of the day was my decision to increase Arashi’s sprite size (seen on the […]