
I love console games more than PC, but…
The problem with developing a console game on the PC (or coming from PC gaming) is that you become accustomed to the smaller fonts and […]
The problem with developing a console game on the PC (or coming from PC gaming) is that you become accustomed to the smaller fonts and […]
Although art, screenshots, and music are much more exciting to share when talking about my progress for Shadowdawn Genesis, I thought this week I’d share […]
This weekend is entirely focused on completing all of Arashi’s animations, which includes finally completing her attack combos. I hand draw every frame, scan it […]
I don’t have much to say tonight – the weekend is coming and that’s when I do my 400 meter dash with the game programming and design work. […]
This week was fairly unproductive, so I am making up for it over the weekend – it’s only early Saturday night and I’ve already implemented […]
Yes, I made a description of RPGs using an RPG term. And no, I didn’t get the title of the blog because of this screenshot… […]