Homing in on Arashi
Trying to create a samurai-in-training girl without using the typical design concepts for the stereotype has been difficult to say the least. Complicated by the […]
Trying to create a samurai-in-training girl without using the typical design concepts for the stereotype has been difficult to say the least. Complicated by the […]
Hope everyone had a great Thanksgiving 🙂 I’m taking the time now to let people know I’m still alive, since it has been relatively long […]
After adding a few fixes to some long-standing bugs with basic positioning math, I started working on probably the most important part of the game: […]
Designing Arashi is tough, but without her there is no game, so time to crack the whip!
Hello and welcome all who have wandered this way! My game development studio, Stray Fox Studio, formerly known as Double Kitty Pup Xplosion, is taking its […]