Everytime…
Sorry for the lack of updates this weekend. Honestly kind of disappointed in myself … I get 4 days off and I spent half of […]
Sorry for the lack of updates this weekend. Honestly kind of disappointed in myself … I get 4 days off and I spent half of […]
Not much super enlightening to say today. I added aiming/facing code so the game knows which way to turn the sprite (character) of Arashi when […]
So I fixed the floating point error that was making the tile scrolling jump around, and decided for the sake of illustrating what I’m trying […]
So, now that I’ve actually had a couple days to sit down uninterrupted on the programming of the game, I have a few thoughts. XNA […]