
From the Beginning, with Feeling
Though it’s not quite complete, today I started working on the very first explorable area of Shadowdawn: Genesis. Since I have no official artwork generated, […]
Though it’s not quite complete, today I started working on the very first explorable area of Shadowdawn: Genesis. Since I have no official artwork generated, […]
A bit media heavy update, so bear with me: Since pictures say pretty much everything, this is the progress I’ve made on programming the inventory […]
A quick update today, but I started designing the main menu and with it what other UI elements like text windows and even the old […]
Although it’s not readily apparent to those following the recent screenshots, there’s a lot going on here that wasn’t going on before. I’m starting to […]
I added a bit more to dialog parsing today, so that as long as it’s not text that requires user interaction (like the traditional RPG […]
When you step away from code, you tend to lose familiarity with what you’ve done in the past. Luckily, this time around I not only […]