PC

Time Distortions

This weekend, I added yet another element to the engine, which is more a special effect than anything: time distortions.  This is a fancy term […]

Updated Production Art

The month of April seems to have come and gone so quickly, and it doesn’t feel like I’ve gotten a terrible amount of work done.  That’s not […]

Polish and Status

Quietly working on the game’s UI and menus, there’s been a lot of polish and redesigns done in the game’s HUD and the actual menu […]

Website Phase II

It’s been 6 months since the Phase I website was launched, and even then so much has changed.  Shadowdawn Genesis has since obviously undergone its own […]

A Fluid Relationship

I’m halfway through writing the main gameplay script of Shadowdawn Genesis at this point.  The current page count is at 170 mostly including optional dialog between the […]