Time Distortions
This weekend, I added yet another element to the engine, which is more a special effect than anything: time distortions. This is a fancy term […]
This weekend, I added yet another element to the engine, which is more a special effect than anything: time distortions. This is a fancy term […]
The month of April seems to have come and gone so quickly, and it doesn’t feel like I’ve gotten a terrible amount of work done. That’s not […]
Several months ago I discussed my issues with the water engine and how I wanted it to look, but failed completely. I decided this week it […]
Quietly working on the game’s UI and menus, there’s been a lot of polish and redesigns done in the game’s HUD and the actual menu […]
It’s been 6 months since the Phase I website was launched, and even then so much has changed. Shadowdawn Genesis has since obviously undergone its own […]
I’m halfway through writing the main gameplay script of Shadowdawn Genesis at this point. The current page count is at 170 mostly including optional dialog between the […]