lighting

HLSL Lighting

So, after months of reading, downloading samples, and other fruitless attempts at learning how to use shaders, I finally understand.  It’s reallllly not that difficult, […]

Really, they don’t bite

Shadowdawn Genesis development is getting really exciting from here now.  There’s just a few more things I need to add to the projectile/weapon/effects class to be able […]

Laser-shooting Kittris

I have an enormous amount of artwork for Shadowdawn to generate very soon.  One of the things I’m gearing up for is increasing the base sprite-size […]

Sea of Enlightenment

Phew.  Although I will be tuning the art assets and hopefully commissioning a few artists (obviously since I’m still using a LOT of placeholder art just to […]