collision

Mental Exercise

Another visually minor update today, but that’s ok because I spent most of the time on fixes and optimization.  I managed to speed up the […]

Dialog and Events

When you step away from code, you tend to lose familiarity with what you’ve done in the past.  Luckily, this time around I not only […]

The Next Phase

Now that the major project at work is nearing a close, I can focus my efforts fully back onto Shadowdawn: Genesis.  I’ve got a lot […]

Behind the Scenes

I’ve been fine-tuning the combat, since I am trying to avoid a mindless hack and slash.  The kittris, though test monsters, are still using fundamental […]