
Mental Exercise
Another visually minor update today, but that’s ok because I spent most of the time on fixes and optimization. I managed to speed up the […]
Another visually minor update today, but that’s ok because I spent most of the time on fixes and optimization. I managed to speed up the […]
Although it’s not readily apparent to those following the recent screenshots, there’s a lot going on here that wasn’t going on before. I’m starting to […]
I added a bit more to dialog parsing today, so that as long as it’s not text that requires user interaction (like the traditional RPG […]
When you step away from code, you tend to lose familiarity with what you’ve done in the past. Luckily, this time around I not only […]
Now that the major project at work is nearing a close, I can focus my efforts fully back onto Shadowdawn: Genesis. I’ve got a lot […]
I’ve been fine-tuning the combat, since I am trying to avoid a mindless hack and slash. The kittris, though test monsters, are still using fundamental […]