action

Fun with physics

Since today’s update doesn’t have anything new visually (well it’s more something you have to see in action since the character animation isn’t in place […]

Really, they don’t bite

Shadowdawn Genesis development is getting really exciting from here now.  There’s just a few more things I need to add to the projectile/weapon/effects class to be able […]

Laser-shooting Kittris

I have an enormous amount of artwork for Shadowdawn to generate very soon.  One of the things I’m gearing up for is increasing the base sprite-size […]

Revisiting Enemies

The teaser page has been updated with a bit more lively interface.  I hope you like it, and especially the rearrangement of the main theme Forever […]