
I love console games more than PC, but…
The problem with developing a console game on the PC (or coming from PC gaming) is that you become accustomed to the smaller fonts and […]
The problem with developing a console game on the PC (or coming from PC gaming) is that you become accustomed to the smaller fonts and […]
I’ve had a rough week but I’ll spare the details, the important thing to note is that I’ve been in a lot of pain so my productivity […]
This weekend is entirely focused on completing all of Arashi’s animations, which includes finally completing her attack combos. I hand draw every frame, scan it […]
This update took a lot longer day-wise than I had intended, but here are the next two in-game character profile graphics. Ket was actually completed […]
I don’t have much to say tonight – the weekend is coming and that’s when I do my 400 meter dash with the game programming and design work. […]
This week was fairly unproductive, so I am making up for it over the weekend – it’s only early Saturday night and I’ve already implemented […]