Xbox Live Indie Games

Into the Distance

  To all the mothers out there, Happy Mother’s Day!  Of course that goes for my own mom as well, who is awesome.  Too bad […]

Delicate Balance

My plan is to first finish the menus (though the production artwork for the characters, like the main menu graphics for Arashi, Ket, and Shion, […]

When Will Menus be Done?

Shadowdawn Genesis‘s engine has been a constant reminder how complex a full RPG really is.  AI tends to complicate things, especially when the player’s party […]

Time Distortions

This weekend, I added yet another element to the engine, which is more a special effect than anything: time distortions.  This is a fancy term […]