A Character’s Weapon Proficiency
So, if it’s not incredibly obvious by now, Arashi’s main focus is entirely on the sword as a weapon – this is even one of […]
So, if it’s not incredibly obvious by now, Arashi’s main focus is entirely on the sword as a weapon – this is even one of […]
To all the mothers out there, Happy Mother’s Day! Of course that goes for my own mom as well, who is awesome. Too bad […]
My plan is to first finish the menus (though the production artwork for the characters, like the main menu graphics for Arashi, Ket, and Shion, […]
Shadowdawn Genesis‘s engine has been a constant reminder how complex a full RPG really is. AI tends to complicate things, especially when the player’s party […]
The word forty always looks wrong to me. I think it’s just a lack of exposure, though; typically you’re supposed to use actual numbers at […]
This weekend, I added yet another element to the engine, which is more a special effect than anything: time distortions. This is a fancy term […]