An interactive game world at last
This is it, the big one. I finally added the functionality that allows Arashi to use one item on another item. This was a multi-tiered […]
This is it, the big one. I finally added the functionality that allows Arashi to use one item on another item. This was a multi-tiered […]
Since today’s update doesn’t have anything new visually (well it’s more something you have to see in action since the character animation isn’t in place […]
Arashi and Ket dicuss the situation This is a multi-screenshot endeavor today. Thanks to help from the XNA forums (most notably mtnPhil and scoy), I managed […]
Today is far from over, but my sinus-ravaging cold be damned I’m going to get as much done as I can. Unfortunately one of the […]
This has been a tough week for me so far, graphics literally make me drowsy. It’s like a mental block or something, when I start […]
Just a simple media update today since I wasn’t working on the game itself, but I started seriously working on the base map tile graphics. But mostly […]