Quick Update
I realize I posted the last update not long ago, but just wanted to share some of the polishing process I do. This still isn’t […]
I realize I posted the last update not long ago, but just wanted to share some of the polishing process I do. This still isn’t […]
Though it’s not quite complete, today I started working on the very first explorable area of Shadowdawn: Genesis. Since I have no official artwork generated, […]
A bit media heavy update, so bear with me: Since pictures say pretty much everything, this is the progress I’ve made on programming the inventory […]
Another visually minor update today, but that’s ok because I spent most of the time on fixes and optimization. I managed to speed up the […]
I have been having trouble sleeping the last few days, I wish I knew why. So today I was awake a lot longer than normal […]
Although it’s not readily apparent to those following the recent screenshots, there’s a lot going on here that wasn’t going on before. I’m starting to […]