Dialog and Events
When you step away from code, you tend to lose familiarity with what you’ve done in the past. Luckily, this time around I not only […]
When you step away from code, you tend to lose familiarity with what you’ve done in the past. Luckily, this time around I not only […]
Now that the major project at work is nearing a close, I can focus my efforts fully back onto Shadowdawn: Genesis. I’ve got a lot […]
An astute eye probably caught that my bokken slash didn’t actually connect with the kittri in the last screenshot. One of the longest standing bugs […]
Just when I thought it was safe to start working on actual artwork… Well, I did some more playtesting of the AI and figured out […]
After adding a few fixes to some long-standing bugs with basic positioning math, I started working on probably the most important part of the game: […]
Sorry for the lack of updates this weekend. Honestly kind of disappointed in myself … I get 4 days off and I spent half of […]