timing

Dialog and Events

When you step away from code, you tend to lose familiarity with what you’ve done in the past.  Luckily, this time around I not only […]

The Next Phase

Now that the major project at work is nearing a close, I can focus my efforts fully back onto Shadowdawn: Genesis.  I’ve got a lot […]

Artificial Intelligence

After adding a few fixes to some long-standing bugs with basic positioning math, I started working on probably the most important part of the game: […]

Everytime…

Sorry for the lack of updates this weekend.  Honestly kind of disappointed in myself … I get 4 days off and I spent half of […]