This weekend I just wanted to share some of the work I’ve been doing with Arashi’s animations. To the left, you can see her facing […]
Trying to create a samurai-in-training girl without using the typical design concepts for the stereotype has been difficult to say the least. Complicated by the […]
I’ve been fine-tuning the combat, since I am trying to avoid a mindless hack and slash. The kittris, though test monsters, are still using fundamental […]
Not much super enlightening to say today. I added aiming/facing code so the game knows which way to turn the sprite (character) of Arashi when […]
So I fixed the floating point error that was making the tile scrolling jump around, and decided for the sake of illustrating what I’m trying […]
Designing Arashi is tough, but without her there is no game, so time to crack the whip!