Homing in on Arashi

Trying to create a samurai-in-training girl without using the typical design concepts for the stereotype has been difficult to say the least.  Complicated by the […]

Behind the Scenes

I’ve been fine-tuning the combat, since I am trying to avoid a mindless hack and slash.  The kittris, though test monsters, are still using fundamental […]

Building Blocks

Not much super enlightening to say today.  I added aiming/facing code so the game knows which way to turn the sprite (character) of Arashi when […]

Step by Step

So I fixed the floating point error that was making the tile scrolling jump around, and decided for the sake of illustrating what I’m trying […]