concept

Homing in on Arashi

Trying to create a samurai-in-training girl without using the typical design concepts for the stereotype has been difficult to say the least.  Complicated by the […]

First concept

Designing Arashi is tough, but without her there is no game, so time to crack the whip!

The journey begins

Hello and welcome all who have wandered this way!  My game development studio, Stray Fox Studio, formerly known as Double Kitty Pup Xplosion, is taking its […]