The Status Screen
I meant to get more done this weekend, but I was so tired Saturday I ended up spending 4 hours after work wasting time trying […]
I meant to get more done this weekend, but I was so tired Saturday I ended up spending 4 hours after work wasting time trying […]
Another visually minor update today, but that’s ok because I spent most of the time on fixes and optimization. I managed to speed up the […]
I added a bit more to dialog parsing today, so that as long as it’s not text that requires user interaction (like the traditional RPG […]
Now that the major project at work is nearing a close, I can focus my efforts fully back onto Shadowdawn: Genesis. I’ve got a lot […]
I’ve been fine-tuning the combat, since I am trying to avoid a mindless hack and slash. The kittris, though test monsters, are still using fundamental […]
An astute eye probably caught that my bokken slash didn’t actually connect with the kittri in the last screenshot. One of the longest standing bugs […]