
Foxfire Taking Shape
This has been a tough week for me so far, graphics literally make me drowsy. It’s like a mental block or something, when I start […]
This has been a tough week for me so far, graphics literally make me drowsy. It’s like a mental block or something, when I start […]
Another visually minor update today, but that’s ok because I spent most of the time on fixes and optimization. I managed to speed up the […]
I have been having trouble sleeping the last few days, I wish I knew why. So today I was awake a lot longer than normal […]
I added a bit more to dialog parsing today, so that as long as it’s not text that requires user interaction (like the traditional RPG […]
I’ve been fine-tuning the combat, since I am trying to avoid a mindless hack and slash. The kittris, though test monsters, are still using fundamental […]
An astute eye probably caught that my bokken slash didn’t actually connect with the kittri in the last screenshot. One of the longest standing bugs […]