
To Enter or Not to Enter
Even with all the motivation in the world, reality always sets in. Finally with a completed core game engine, and only a week until the […]
Even with all the motivation in the world, reality always sets in. Finally with a completed core game engine, and only a week until the […]
I realize that it’s been a long quiet month on my blog, but I really have been getting a lot of work done; in fact […]
The last few days working on Shadowdawn Genesis have been a tremendous morale boost for me, having spent so long just working on animation I […]
After a lot of thought and some quick change to the programming code, I’ve decided that the original plan (for those who remember) that dealt […]
Today was mostly a polish and debugging day, so nothing major to report (yet). However the newest addition to the engine is damage types, which […]