Progress of the weekend update 1
Did some adjustments to my water ripple code to get rid of the repetitive texture, it looks a lot smoother now and the small waves sparkle […]
Did some adjustments to my water ripple code to get rid of the repetitive texture, it looks a lot smoother now and the small waves sparkle […]
This is it, the big one. I finally added the functionality that allows Arashi to use one item on another item. This was a multi-tiered […]
Arashi and Ket dicuss the situation This is a multi-screenshot endeavor today. Thanks to help from the XNA forums (most notably mtnPhil and scoy), I managed […]
The teaser page has been updated with a bit more lively interface. I hope you like it, and especially the rearrangement of the main theme Forever […]
This has been a tough week for me so far, graphics literally make me drowsy. It’s like a mental block or something, when I start […]
Phew. Although I will be tuning the art assets and hopefully commissioning a few artists (obviously since I’m still using a LOT of placeholder art just to […]