Fire, Bamboo, and Flowers
The last few days working on Shadowdawn Genesis have been a tremendous morale boost for me, having spent so long just working on animation I […]
The last few days working on Shadowdawn Genesis have been a tremendous morale boost for me, having spent so long just working on animation I […]
The details here are bit hard to see in this scaled down front pic, so if there’s ever a time to click on the fullsize screenshot […]
Because animation on Shadowdawn Genesis is going so slow (comparitively) and I managed to complete the essential animations for Arashi, I figured now is as good […]
This is it, the big one. I finally added the functionality that allows Arashi to use one item on another item. This was a multi-tiered […]
Arashi and Ket dicuss the situation This is a multi-screenshot endeavor today. Thanks to help from the XNA forums (most notably mtnPhil and scoy), I managed […]
Shadowdawn Genesis development is getting really exciting from here now. There’s just a few more things I need to add to the projectile/weapon/effects class to be able […]