JRPG

Artificial Intelligence

After adding a few fixes to some long-standing bugs with basic positioning math, I started working on probably the most important part of the game: […]

Sound is not your friend

I added the all essential pause button which helps taking screenshots.  Normally it’s supposed to display the word “Paused” and slightly dim the screen, I’ll add that in […]

A little downtime

I need to actually take some time to sleep more than 5 hours, so I haven’t been working as hardcore on the game the last […]

Everytime…

Sorry for the lack of updates this weekend.  Honestly kind of disappointed in myself … I get 4 days off and I spent half of […]

Building Blocks

Not much super enlightening to say today.  I added aiming/facing code so the game knows which way to turn the sprite (character) of Arashi when […]