One step forward, two steps back, and maybe hop to the side
Just when I thought it was safe to start working on actual artwork… Well, I did some more playtesting of the AI and figured out […]
Just when I thought it was safe to start working on actual artwork… Well, I did some more playtesting of the AI and figured out […]
After adding a few fixes to some long-standing bugs with basic positioning math, I started working on probably the most important part of the game: […]
I added the all essential pause button which helps taking screenshots. Normally it’s supposed to display the word “Paused” and slightly dim the screen, I’ll add that in […]
I need to actually take some time to sleep more than 5 hours, so I haven’t been working as hardcore on the game the last […]
Sorry for the lack of updates this weekend. Honestly kind of disappointed in myself … I get 4 days off and I spent half of […]
Not much super enlightening to say today. I added aiming/facing code so the game knows which way to turn the sprite (character) of Arashi when […]