Step by Step
So I fixed the floating point error that was making the tile scrolling jump around, and decided for the sake of illustrating what I’m trying […]
So I fixed the floating point error that was making the tile scrolling jump around, and decided for the sake of illustrating what I’m trying […]
So, now that I’ve actually had a couple days to sit down uninterrupted on the programming of the game, I have a few thoughts. XNA […]
Designing Arashi is tough, but without her there is no game, so time to crack the whip!