Arashi

Step by Step

So I fixed the floating point error that was making the tile scrolling jump around, and decided for the sake of illustrating what I’m trying […]

First Weekend

So, now that I’ve actually had a couple days to sit down uninterrupted on the programming of the game, I have a few thoughts.  XNA […]

First concept

Designing Arashi is tough, but without her there is no game, so time to crack the whip!