Bringing Arashi to Life
This weekend I just wanted to share some of the work I’ve been doing with Arashi’s animations. To the left, you can see her facing […]
This weekend I just wanted to share some of the work I’ve been doing with Arashi’s animations. To the left, you can see her facing […]
Today I finally sat myself down and drew the first of potentially 126 frames of animation for Arashi. I may still hire the pixel artist […]
Hi everyone, a quick update because I am nearing completion on the new cover art (and home page portal) for Shadowdawn Gaiden, which I am […]
Trying to create a samurai-in-training girl without using the typical design concepts for the stereotype has been difficult to say the least. Complicated by the […]
I’ve been fine-tuning the combat, since I am trying to avoid a mindless hack and slash. The kittris, though test monsters, are still using fundamental […]
An astute eye probably caught that my bokken slash didn’t actually connect with the kittri in the last screenshot. One of the longest standing bugs […]