JRPG

Essential Evils

A quick update today, but I started designing the main menu and with it what other UI elements like text windows and even the old […]

Dialog and Events

When you step away from code, you tend to lose familiarity with what you’ve done in the past.  Luckily, this time around I not only […]

The Next Phase

Now that the major project at work is nearing a close, I can focus my efforts fully back onto Shadowdawn: Genesis.  I’ve got a lot […]