Essential Evils
A quick update today, but I started designing the main menu and with it what other UI elements like text windows and even the old […]
A quick update today, but I started designing the main menu and with it what other UI elements like text windows and even the old […]
Although it’s not readily apparent to those following the recent screenshots, there’s a lot going on here that wasn’t going on before. I’m starting to […]
I added a bit more to dialog parsing today, so that as long as it’s not text that requires user interaction (like the traditional RPG […]
When you step away from code, you tend to lose familiarity with what you’ve done in the past. Luckily, this time around I not only […]
Now that the major project at work is nearing a close, I can focus my efforts fully back onto Shadowdawn: Genesis. I’ve got a lot […]
I’ve been drawing so much my hand is cramping up, so I decided to work on the engine a bit more. Not much has changed […]