Progress for the sake of it
Working on artwork and music is a double-edged sword. Unlike programming which is rather binary in accomplishment (it works/it doesn’t work), art and music is a […]
Working on artwork and music is a double-edged sword. Unlike programming which is rather binary in accomplishment (it works/it doesn’t work), art and music is a […]
I know this is probably the part of the game most people dropping by here will care the least about, but the hardcore fandom of RPGs […]
The story behind the story of Shadowdawn Genesis has been a serendipitous one. As many of this journal’s followers may know, the original project Shadowdawn had a […]