RPG Design: Take and Use
Here’s a somewhat interesting conundrum I’ve encountered regarding controls. I’m hyperaware of what is intuitive to the end user (not to mention the fact there’s already the […]
Here’s a somewhat interesting conundrum I’ve encountered regarding controls. I’m hyperaware of what is intuitive to the end user (not to mention the fact there’s already the […]
So one thing I’ve been putting off on Arashi’s final animations are the apparently infamous walking cycles. I’ve had no training or schooling in animation […]
Hi all, sorry again for the quiet days on the blog but as you may have guessed animation is a huge bottleneck for a solo […]
The new and hopefully final website is around the corner. Shadowdawn Genesis never quite got the attention that my main project Shadowdawn did as far […]
Today I want to give you all a sneak peak of the latest character artwork for Arashi and Ket. These drawings will be used for the […]
Working on artwork and music is a double-edged sword. Unlike programming which is rather binary in accomplishment (it works/it doesn’t work), art and music is a […]