JRPG

RPG Design: Take and Use

Here’s a somewhat interesting conundrum I’ve encountered regarding controls.  I’m hyperaware of what is intuitive to the end user (not to mention the fact there’s already the […]

Progress for the sake of it

Working on artwork and music is a double-edged sword.  Unlike programming which is rather binary in accomplishment (it works/it doesn’t work), art and music is a […]

The Soundtrack

I know this is probably the part of the game most people dropping by here will care the least about, but the hardcore fandom of RPGs […]