Working on the game engine again
Because animation on Shadowdawn Genesis is going so slow (comparitively) and I managed to complete the essential animations for Arashi, I figured now is as good […]
Because animation on Shadowdawn Genesis is going so slow (comparitively) and I managed to complete the essential animations for Arashi, I figured now is as good […]
So today I finally took the dive and bought the new, remodelled Xbox 360 250 GB to begin testing the Shadowdawn Genesis game engine on the actual […]
It may not be perfect, but the very fact I’m accomplishing real animation is a milestone not just for this game but my life. I can […]
After a lot of thought and some quick change to the programming code, I’ve decided that the original plan (for those who remember) that dealt […]
I’m not going to lie, animation is taking its toll on me. Sometimes the rough drawings come naturally but most times it gets so frustrating […]
There has been a recurring theme in the developer-based opinions of the recent year that people now associate the term “anime” with pink hair. I’m not […]