Forty Days and Forty Nights

The word forty always looks wrong to me.  I think it’s just a lack of exposure, though; typically you’re supposed to use actual numbers at this point for proper grammar, but it’s a blog entry and I’ll be what I wanna do!

That said, my main objective is to make the whole first level playable, with all features in place.  I sincerely doubt I’ll make it to the first city of the game, which occurs after this intro level, but if production somehow goes faster than expected I’ll do what I can to place in this competition.  But one thing I won’t do is sacrifice the game itself, which I feel would be far worse than losing.  It would honestly be a miracle if I finished every aspect of the first level by then, but even if I don’t, I’ll still be entering DBP, as per the recommendation of a couple fellow XBLIG devs.

I may have a hard time writing long entries to the blog like this with such a tight schedule, but I do want to at least update what has been completed regularly.  It would be nice if I could add one entry every day for the next forty days, so we’ll see.


– Finally completed character-specific equipment restrictions in the menus.  No longer can Ket equip Arashi’s custom fighting coat, much to his chagrin.

– Added the Titles/Rank system to the other 7 playable characters.  Coming up with a good variety of them will be amusing.

– Some graphical additions and adjustments to the character status and equipment menus.  Finally have the “available equipment list” for the selected slot show there’s more than 3 choices (if applicable).

– Working on the collision size for Arashi’s basic sword attacks.  This has been a thorn in my side, very hard to adjust since the AI isn’t exactly passive enough to get it pixel-accurate, but I suppose if I have to I can create an enemy with no intelligence just to get it exact.

– Currently adding a row of party member profiles at the bottom of the status and equipment menus that shows a graphic of who is being looked at and who is the next or previous party member that can be viewed (by pressing R or L buttons).

About Nightfox

A long-time independent game developer that was lucky(?) enough to have grown up with the gaming industry. I am a programmer, a game designer, a concept and pixel artist, a music composer, and a novelist. This has been my dream for as long as I can remember, and I am determined to take advantage of every talent I hope I have to make it happen!

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.