When all else fails, work on music

I’ve had a rough week but I’ll spare the details, the important thing to note is that I’ve been in a lot of pain so my productivity dropped to nearly zero.  However, for some reason, working on music was a lot more relaxing than drawing, writing, or programming, so I had some time to get more of the soundtrack completed.  It is looking like Shadowdawn Genesis will have roughly 30 tracks, but some of that depends if there’s room to put the “extra” areas like Razorcat Isle into the final game, which there better be!

Part of the process is repurposing selections of music from the original Shadowdawn project.  This was intended from the beginning; it’s the same world and every piece of music was composed for a specific area or person, so it makes sense in this “prequel” (yes I know you can’t have a prequel if the original isn’t out, but the fact is there’s a well-documented future all this is leading up to!)  Unfortunately there weren’t very many tracks to borrow from the old game, and the ones I did bring over to the current project have been drastically remixed, so they really are totally new compositions.

Because I haven’t shown any decent screenshots for a couple weeks while I work on all aspects of art (maps, portraits, animations, you know the drill), I’ll share a track from another project in the Shadowdawn series.  Once Shadowdawn Genesis is complete one of the smaller games I’m going to make is a side-scrolling action game closer to Mega Man and Metroid, with a few RPG elements to keep the Shadowdawn theme going, starring Tiya from the country of Xalmeise.  I already have it planned out and plotted, and the work is far far far less involved as it is only six linear-but-connected stages so I should be able to finish that game in a couple months.  Some small part of me wants to make it first just because it would be done faster.  Anyways, without further ado:

Oh, before I forget, since I don’t want to leave that hanging, there’s nothing serious wrong with me, so this lull will pass soon enough 🙂

About Astrael

A long-time independent game developer that was lucky(?) enough to have grown up with the gaming industry. I am a programmer, a game designer, a concept and pixel artist, a music composer, and a novelist. This has been my dream for as long as I can remember, and I am determined to take advantage of every talent I hope I have to make it happen!